how the fuck do you get your kicks so THUMPING!
http://www.youtube.com/watch?v=joC3uygn4rM
everytime I listen to this the clarity of the bottom end just blows me away... any ideas what is happening here from a mastering point of view?
how the fuck do you get your kicks so THUMPING!
http://www.youtube.com/watch?v=joC3uygn4rM
everytime I listen to this the clarity of the bottom end just blows me away... any ideas what is happening here from a mastering point of view?
i'm no expert but layering 2 differnt kicks is a good starting point (J Dilla used to do this alot)
found this video, plenty more out there
hey blackwax,
thanks, I often do layer up kicks and find myself heavily processing the bottom end too with compression saturation etc but there is just something extraordinary about that example I think!
I don't even know if its in the actual production process or post production ala
i like it......
I'd say compression, , short attack, relatively long release, tweak around a bit. note: +- 63 Hertz is a crucial point for kick, u can also try some side chaining (key input from kick to your bass, so bass makes room for your kick)
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I agree with djfung. In addition, you might wanna find a kick that close to the sound you're looking for, and tweak the freq from there. Make sure when you get the sound you're after, save it, saves time
Make a deal with the illuminati http://deephousepage.com/forums/showthread.php?t=242523
Sample that kick..... lol
All jokes aside compression and eq will get you that sound. Use a sample as close as you can get to the sound you want and eq & compress it to get the sound you want.
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I know this thread is sooo old, but I've got some good pointers for anyone else interested....
Careful compression and EQ will get you that, as others have said. Be careful setting the attack on the compressor TOO short, you want it just long enough for the attack/ transient of the drum to come through, if it's too quick then it will just squash that initial transient and take the punch out. Don't set release time too short, or the compressor won't recover in time for the next kick, essentially lowering the overall volume of the kick track.
Depending on the pitch and character of the sample, 55-70 Hz will add 'weight' to it, with the punchy low mids occurring at around 120-250 Hz. A high shelving filter boost from 4-12KHz will help accentuate some of the high frequency 'slap' in the the sample, just make sure you start with a sample that already has these frequencies in it, otherwise you'll be boosting what largely isn't there in the first place. Again, these figures all depend on the pitch and character of the sample you're starting with.
Sending some of the kick to a high-passed reverb send can also make the kick larger; Make sure there's a low cut EQ or high pass filter after the reverb send or you'll get lots of 'boomy' low end in the reverb signal. It doesn't have to be a huge low cut, but if you're sending much of the kick to the reverb then it's best to get rid of anything sub 150-200 Hz. Go for a medium sized reverb, nothing with a massively long decay but obviously experiment with this as you might find a reverb you prefer.
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