I have had the 3.0 version for some time now.My confusion is how in the hell can I get a song and a drum track to play in unison?
I have used the beatmapper and have played with the tempos,but they seem to fall off.
I am trying to do a typical house remix with a drum track playing underneath.Sounds simple,but that shit ain't workin' out as such.
Should I cut up the whole song in SoundForge or should I load the entire wav file?The song i'm trying to do does have live musicians,so I'm wondering if that also plays a part in the tempo falling off.
Can anyone help me?
if you spin the record, can you match a beat to it? and keep it locked? is it sequenced or is it live? does it drift?
if the tempo is steady you should be able to find the bpm and then just add your drum track(s) under the file...loop it and then you're good...
im assuming you are opening the whole file on one track and then using the second (or more than the second) to add a loop of a dry drum track...right?
that is weird that it is not working...
now, if it is some live shit, you may have to cut it up for every single measure of the song...or every two measures or something equivalent throughout...that is going to take some time and some magic tricks, but that should work too...i think... [img]smile.gif[/img]
Like Matthew j said cut the song up, I find if you cut it up every 2 beats then use the stretching properties in the track properties window, you should be able to get a drum machine to be in time with a classic song that adjusts in tempo. Depending on the song some slight changes in tempo can sound a bit off.
Hopefully someone knows an easier and quicker way to do this [img]smile.gif[/img]
..perhaps find a way to keep looping the 8 bars that actually stay on beat; I know its a cheese way of milking your loop, but its only logical....Then just add on what you want on top of it. [img]graemlins/conf44.gif[/img]